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Dan Rubin's SuperfluousBanter

Suffering from chronic idiocy since 1977

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Let’s Talk About Appropriation, Baby

My friend and co-author Jeff posed an inter­est­ing ques­tion a few days ago, about what he calls design “appropriation”—the main ques­tion being, essen­tially, if part of the learn­ing process of design is to learn from the works of oth­ers, and if incor­po­rat­ing those styles and pat­terns of design is part of a design­ers evo­lu­tion, then where (or even how) do we draw the line between accept­able influ­ence and rip­ping some­one off?

You might call it remix­ing or influ­ence, or you might refer to it as theft, rip-off, or copy­right infringement.”

Jeff’s par­al­lels between jazz are a ter­rific start­ing point, but the big dif­fer­ence between jazz (or any music for that mat­ter) and design is that (judg­ing by many of the com­ments on his post) many peo­ple can’t make the two relate: music is art (even when done for profit), and design isn’t art.

So, while as a musi­cian (jazz and all sorts of other styles) I get Jeff’s point, and I see and expe­ri­ence it with the music I lis­ten to (the Verve Remixed series is a per­fect exam­ple of sam­pling in this man­ner), I think com­par­ing the issue to prod­uct designs will make things even more clear (assum­ing we all agree that a pri­mary dif­fer­ence between “art” and “design” is that design is meant to be used).

Auto­mo­biles

Let’s look at some­thing most of us use every day: the car. Since its intro­duc­tion, designs have var­ied a bit, and cer­tainly man­u­fac­tur­ers and design­ers con­tinue to come up with new con­cepts, but it’s clear that every car design out there has been directly influ­enced by what has come before, and not just from the same design­ers or man­u­fac­tur­ers. Do you think Henry Ford and his team designed the Model A with­out first look­ing at what oth­ers had done, and incor­po­rat­ing the good parts?

Lap­tops

This shouldn’t need any fur­ther expla­na­tion for this audi­ence: think of almost any worth­while fea­ture of a lap­top, and then think of how many man­u­fac­tur­ers copied that fea­ture and incor­po­rated it into their own designs. It’s exactly like the com­ment Jeff men­tioned from the Microsoft guy at SXSW last year about Vista’s win­dow switch­ing mim­ic­k­ing Exposé: how many Apple lap­top fea­tures have become stan­dard in all lap­tops over the years?

iPod

Easy exam­ple: Apple wasn’t the first com­pany to think “ooh, let’s allow peo­ple to put music on a portable device and carry it around with them!” They weren’t even the first to allow you to do that with dig­i­tal files. And do you think they were the ones who came up with the idea to let users lis­ten to their music using head­phones? Sure, they invented and pio­neered other parts of the phys­i­cal inter­face, and engi­neered an entire expe­ri­ence, but much of the core con­cept that is crit­i­cal to the device was not original.

Phones

Think about it for about 10 sec­onds, then make your own list. This one’s easy. (yes yes, Apple is doing new things with the iPhone, but seri­ously, it’s still a phone, still makes and receives calls, still has a speaker and a mic, and is hand-held–think about the cor­ner­stones of the design and you find an exist­ing idea with an Apple skin–and you’re damn right I’m buy­ing one :)

A few oth­ers for your perusal

I can go on like this for hours list­ing things we use every day with­out think­ing about the design process that went into them, and how many design­ers of those prod­ucts copied the good ideas and con­ven­tions that came before.

With­out this nat­ural process of appro­pri­a­tion, prod­ucts would not improve as rapidly. I argue that the same goes for any inter­face, whether phys­i­cal or vir­tual, and forc­ing your­self to start from a blank can­vas every time you design only lim­its your abil­ity to invent and inno­vate, rather than enhanc­ing it.

This item was posted by Dan Rubin on Wednesday, March 7th, 2007.

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5 comments on “Let’s Talk About Appropriation, Baby”

  1. Posted by Sean S on Wednesday, March 7th, 2007.

    I must’ve drafted at least three com­ments on Jeff’s post to try and com­mu­ni­cate what you’ve just said, but I couldn’t ever get it out right.

    Well said, I agree. No more art comparisons.

  2. Posted by Tudor on Wednesday, March 7th, 2007.

    I heartily agree, and you illus­trated your points beau­ti­fully, but I take minor excep­tion to the “music is art” bit.

    I’ve always con­sid­ered most pop music to be more “craft” than art (and I say this as a rock musi­cian). There is no doubt that with­out the great bands of yes­ter­day, the sounds of today would not exist… they all build on what came before. I view design in a sim­i­lar fash­ion: it might not be art, but in my mind, design is cer­tainly a craft that is informed (how­ever unin­ten­tion­ally) by pre­vi­ous cre­ative work.

    Maybe I’m off base, though… after all, what we con­sider clas­si­cal music today may have been the pop music of its time. How­ever, I think there was kind of a seedy under­belly of min­strels and folk music through­out West­ern cul­ture, even back then.

  3. Posted by Dan Rubin on Wednesday, March 7th, 2007.

    @Tudor: the impor­tant dis­tinc­tion that I made in the third para­graph is that “design is meant to be used”–music is appre­ci­ated, it’s lis­tened to, it’s enjoyed, but it doesn’t fall under the “used” cat­e­gory in the same way as a phys­i­cal or vir­tual user interface.

    It could indeed be argued that artists these days are “design­ing” songs rather than com­pos­ing them, but that still doesn’t affect my ear­lier dis­tinc­tion between art and design.

    Jeff’s orig­i­nal arti­cle tries to explain the process of appro­pri­a­tion using a medium (music, jazz in par­tic­u­lar) that does not closely relate to ours (design, web in par­tic­u­lar). My adden­dum is sim­ply an attempt to bring the process closer to home for the major­ity of read­ers in this context.

  4. Posted by Nguyet on Monday, March 26th, 2007.

    Hi Dan, it was great to see you at SXSW, albeit very briefly.

    Just wanted to say I enjoy your arti­cle. From the point of view of one doing both paint­ing and design, I face very dif­fer­ent chal­lenges in each field. I have very lim­ited knowl­edge of Jazz, and so your arti­cle is much more relatable.

    thanks

  5. Posted by JD Graffam on Wednesday, April 11th, 2007.

    I agree with you, but I want to clar­ify some­thing: art can serve a con­crete pur­pose, and I would say that in some (many) sit­u­a­tions, art is crafted to com­pel action. I agree that there is a dis­tinc­tion, as you say, between art and design. Used for an action is dif­fer­ent than design­ing for inter­ac­tion. Maybe it’s mis­used some­times, and con­fused with design, but good design def­i­nitely uses art.

    One note, how­ever: I think it’s dan­ger­ous to imply that art is a pas­sive cre­ation ( I know you use music as your exam­ple, but to make a point I’m pre­tend­ing you said art): “music [or art] is appre­ci­ated, it’s lis­tened to, it’s enjoyed, but it doesn’t fall under the “used” cat­e­gory.” Since when?

    Just think of how the White House runs: power is con­veyed through the care­ful craft­ing of a Pres­i­den­tial image.In homes, peo­ple cover their walls in expen­sive local art to con­vey their role in society.In the TV show Amer­i­can Chop­per, cor­po­rate spon­sors line up to pur­chase chop­pers which are given artis­tic flour­ishes that out­weigh the func­tion­al­ity of the bike, and the brands profit because they’re embrac­ing the core market’s val­ues and appre­ci­a­tion of creativity.

    All the pro­tag­o­nists in these sit­u­a­tions would say that they’re using a mix of design and art. Music and any other art form is capa­ble of con­vey­ing a mes­sage or mak­ing a dif­fer­ence in the social, busi­ness and polit­i­cal worlds.

    I feel like the main point of your arti­cle was to iden­tify that design is sim­ply the rethink­ing of other things that have been designed. What was the last designed thing you dis­cov­ered that was truly new or fresh, by your def­i­n­i­tion? I’d argue (I think like you would) it’s hard to find any­thing new in design or art, but that that doesn’t make what’s cre­ated any less admirable, easy-to-use or moving.