Archive for March, 2006
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Sunday, March 12th, 2006
OK, so I actually have to do a quick wrap-up about Day 2: Jason and Jim’s opening remarks were fun, though most of what Jason had to say he’s said before on SvN, but I still enjoyed hearing him speak in person. Jim’s comments were in a way more applicable to my current interests, since I’ve been employing much of what Jason is in favor of (process-wise) for a while on my own. In all, an entertaining and somewhat educational hour.
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Saturday, March 11th, 2006
As I was wandering around Austin this evening (needed some time to catch my breath after these last two days), a guy randomly came up to me at 6th and Trinity and asked if I had a “paper dollar” in exchange for 4 quarters. Odd, but hey, I had a dollar bill, so I figured, why not (yes, I’m also the guy who gives spare change to panhandlers when they ask).
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Saturday, March 11th, 2006
So my first experience at SxSW has been terrific so far. The chance to meet the personalities I’ve known only as names until now is more fun than I expected.
After arriving in Austin, checking into my hotel (the just-shy-of-decent-but-too-far-away-from-everything Wellesley Inn on South IH35 (see how far away I was) and registering at the Convention Center (I’ll be honest, I walked around the entire south side before I figured out I was on the wrong side of the block… stop laughing…), most of Friday was spent walking around Austin with Garrett, Wade and some guy named Carl (both are on one of Monday’s panels), and eventually meeting up (and having a few drinks with) folks like Eris, Matthew, Mike, Mike, Keith, Scrivs, and a bunch of other insanely cool people (apologies to those I can’t quite remember, after the two shots of “moonshine” sometime during the afternoon, things started to get a wee bit hazy…)
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Friday, March 10th, 2006
I’m long overdue for an entry of any sort, and though I’ve been promising (and intending) to post more regularly, for many reasons it hasn’t happened. I’m hoping SxSW will provide a jump-start of sorts to my will and incentive to write about design, the web, web applications, usability, and all those fun things I used to devote quite a bit of time to on this site.
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